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How to get your first 10 users for an app you built

MMia Chen · Aug 6, 2026 · 6 min read

Here's the twist nobody warns you about: now that building an app is fast and cheap, the hard part isn't the app anymore. It's getting anyone to use it. Your first ten users are the hardest and the most important, because they turn a thing you made into a thing people use. Here's how to actually get them, without a budget or an audience.

Ten real users beats a thousand page views

First, reset the goal. You are not trying to go viral. You're trying to find ten people who genuinely use the thing, because ten real users teach you more than any amount of traffic. They tell you what's confusing, what's missing, and whether the idea holds up when it meets reality. Aim small and specific, and the path gets a lot clearer.

Start with people who have the problem

The fastest first users are people you can already reach who actually have the problem your app solves. Not "everyone", not "friends who'll be nice", but people for whom this is real. If you built a tool for dog walkers to schedule clients, you need dog walkers, not your college group chat. Make a list of ten specific people or places where those people gather. That list is your launch plan.

Ten users who need it beats a thousand who were just passing by.

Go where they already are

You don't need your own audience. You need to show up where your people already are: the subreddit for that hobby, the Discord for that job, the Facebook group, the local forum, the industry Slack. The trick is to be useful there first, not to drop a link and run. Answer questions, join the conversation, and share what you made as a solution to a problem people are actually discussing. Communities can smell a pure advertisement, and they reward genuine help.

Do things that don't scale

For the first ten, personal beats scalable. Message people one at a time. Offer to set it up for them. Ask for a call to watch them use it. This feels slow and inefficient, and it's exactly right at this stage, because each of those conversations is worth more than any automated funnel. You're not building a growth machine yet. You're learning whether anyone wants this.

Make it effortless to try

Every extra step between hearing about your app and using it loses people. So remove them. A link they can open right now beats "sign up for the waitlist." Something that works the moment they arrive beats a demo they have to schedule. Because publishing to a real, shareable link is now a few clicks, you can hand someone the actual working thing in a DM, which is a huge advantage over pitching a promise.

Turn users into the next users

Once someone uses it and likes it, ask two things: what would make this a must-have, and who else has this problem. The first answer tells you what to build next. The second is how ten users becomes twenty. Early users who feel heard become the people who bring you the rest, so treat every one of them like the most important person you have, because right now they are.

Where pondas helps

The reason this is even possible solo is that the building no longer eats all your time. With pondas, you describe what you want and a team of AI agents builds, tests, and publishes it to a shareable link, so the effort you'd have spent wrestling with code goes into talking to users instead. And when those first ten tell you what's missing, you just say what to change and hand them a better version the same day. Getting users is still real work, but for the first time, it's the work you get to focus on.